![]() Ĭhallenge mode allows up to four players and plays like the main mode of the original Super Monkey Ball. The player is given an infinite number of lives and can complete each world's ten stages in any order. The story takes place over 100 levels split between 10 worlds with animated cutscenes that play in between each. Bad-Boon is an evil scientist who steals all of the bananas from Monkey Island, putting four protagonists, AiAi, MeeMee, GonGon, and Baby into action to chase him through booby-trapped stages he has set up. Unlike the first entry, Super Monkey Ball 2 has a single-player Story Mode grouping levels by ten. Another addition is switches scattered throughout that fast-forward, rewind, play and stop platforms while rolled over onto them, making the sequel more focused on strategy and puzzle-solving. Looped paths occasionally have obstacles and cockscrewed paths within them and some rotating stages have pillars popping out of holes. The sequel has a more spiked difficulty curve as a result of new design choices. As the game progresses, there are more paths that loop, spin, and corkscrew, and levels that move horizontally, vertically, and 360-degrees. The player controls a monkey running in a ball with the joystick through maze-like stages with obstacles to dodge, which have to be completed under a time limit without the monkey falling off platform ledges. Super Monkey Ball 2 continues its predecessor's core Marble Madness-esque gameplay. ![]() Super Monkey Ball 2 's stages were remade as a part of Super Monkey Ball Banana Mania. It is the second installment in the Super Monkey Ball series, and the first installment to have a storyline and to be exclusively released on a home console. Super Monkey Ball 2 is a platform party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube.
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